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Bee Mine

Lead Asset Modeler

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Bee sketch doodle

Bee Mine

Lead Asset Modeler

Bee Mine is a playful movement-based game created during a weekend game jam for the Texas State University Game Developers Society. Players jump, fly, and dash through the hive to deliver letters to the queen bee, blending a lighthearted romance concept with a clean low-poly visual style.

Final Bee Mine render showing the modeled assets together
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At a Glance

My main focus was building the asset set that gave Bee Mine its world and personality. I kept the forms simple, readable, and intentionally low poly so the geometry stayed part of the final style.

I also made the blendshape keys used in animation and completed the textures for the final look, but modeling stayed at the center of my role from start to finish.

Asset Modeling

Modeled the game assets that established the world, props, and overall visual identity of the project.

Animation Support

Built blendshape keys to help support expression and motion during the animation process.

Textures

Completed the textures used across the project while keeping the focus on a clean, playful final presentation.

Low-Poly Style

Preserved visible geometry on purpose so the models would keep their stylized low-poly character.

Bee Mine cover image
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